Thursday 8 March 2012

Initial Design Concepts and Ideas

Design Concepts - Goup Meeting 1


Define Hallucination: Perception of visual, auditory, tactile, olfactory, or gustatory experiences without an external stimulus and with a compelling sense of their reality, usually resulting from a mental disorder or as a response to a drug. (The Free Dictionary. 2012. Hallucination. Accessed March 9, 2012.http://www.thefreedictionary.com/hallucination ). 


>    hallucination as a social factor, apart from the obvious mental illness affiliated with hallucations, we begin to look at the alternate realities and how currently through facebook, twitter, internet, skype, you tube ect. are living now this time of alternate reality. Our theme = socially relevant



>    technologies, mass communication devices are central to our reality, are part of our everyday communication, actions, reflections ect. = culturally relevant.


>    the use of technological devices - mostly facebook and skype and the news ways of communicating, seeing, hearing are politically contested by some members of society. It is a hot topic = politically relevant


Learning environment is still being debated:  has the potential to create mental awareness, has potential to display new interactive technologies, or a touch system that involves people communicating, interacting to get a result. A continuation and a drammatic extension of the technology we currently use, showcasing the positives and the advances we make through technology in simply being with, talking with, and doing with other people. 


Concept stage: "Hallucination is an experience of altered perception. The metaphor of an altered perspective may provide an opportunity to create a structural intervention on a place that is most notably a transient pathway."


Alternative realities, design which informs the presentation of light installations is explored through initial sketches. 


















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